<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="stormLamp.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.6"/>
  </Asset>

  <Files>
    <File fileId="5" filename="../shaders/vehicleShader.xml"/>
    <File fileId="1" filename="../textures/stormLamps_diffuse.png"/>
    <File fileId="2" filename="../textures/stormLamps_normal.png"/>
    <File fileId="3" filename="../textures/stormLamps_specular.png"/>
  </Files>


  <Materials>
    <Material name="lambert1" materialId="31" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="5" customShaderVariation="staticLight">
    </Material>
    <Material name="stormLamps_mat" materialId="32">
      <Texture fileId="1"/>
      <Normalmap fileId="2" bumpDepth="0.3"/>
      <Glossmap fileId="3"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="stormLamp.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <Shape shapeId="1" name="stormLamp" rotation="-3.23639e-22 -4.60768 -3.20816e-14" clipDistance="30" nodeId="41" materialIds="32" castsShadows="true" receiveShadows="true">
        <Shape shapeId="2" name="glass_static" nodeId="43" materialIds="31" castsShadows="true" receiveShadows="true"/>
        <Shape shapeId="3" name="lanternHandle" translation="0 0.336998 0" rotation="-3.84537e-06 -4.92329 -1.00071e-06" clipDistance="20" nodeId="46" materialIds="32" castsShadows="true" receiveShadows="true"/>
      </Shape>
  </Scene>

</i3D>
