<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="woodBackingTool.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.11"/>
  </Asset>

  <Files>
    <File fileId="9" filename="$data/shared/default_normal.png"/>
    <File fileId="10" filename="$data/shared/default_specular.png"/>
    <File fileId="11" filename="shaders/vehicleShader.xml"/>
    <File fileId="5" filename="textures/kummet_diffuse.png"/>
    <File fileId="6" filename="textures/kummet_normal.png"/>
    <File fileId="7" filename="textures/kummet_specular.png"/>
    <File fileId="2" filename="textures/woodBackingTool_diffuse.png"/>
    <File fileId="3" filename="textures/woodBackingTool_normal.png"/>
    <File fileId="4" filename="textures/woodBackingTool_specular.png"/>
  </Files>


  <Materials>
    <Material name="baseMat_mat" materialId="5" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="11" customShaderVariation="colorMask">
      <Normalmap fileId="9"/>
      <Glossmap fileId="10"/>
    </Material>
    <Material name="kummet_mat" materialId="6">
      <Texture fileId="5"/>
      <Normalmap fileId="6"/>
      <Glossmap fileId="7"/>
    </Material>
    <Material name="lambert1" materialId="7" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="UnnamedMaterial" materialId="8" diffuseColor="1 1 1 1">
    </Material>
    <Material name="woodBackingTool_mat" materialId="9">
      <Texture fileId="2"/>
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="woodBackingTool.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="woodBackingTool_main_component1" shapeId="1" dynamic="true" compound="true" collisionFilterGroup="0x10004" collisionFilterMask="0xfe3ffb83" density="0.1" clipDistance="300" nodeId="17" castsShadows="false" receiveShadows="false" nonRenderable="true" distanceBlending="false" materialIds="8">
      <TransformGroup name="attacherJoints" nodeId="18">
        <TransformGroup name="attacherJoint" translation="-2.38708e-08 0.0758852 0.12035" rotation="0 -90 0" nodeId="19"/>
        <TransformGroup name="strap_connectNodeLeft" translation="0.379905 0.0273454 0.0524213" rotation="-180 -0 0" nodeId="20"/>
        <TransformGroup name="strap_connectNodeRight" translation="-0.38 0.0273454 0.0524213" rotation="-180 0 0" nodeId="21"/>
      </TransformGroup>
      <TransformGroup name="visuals" nodeId="22">
        <Shape name="mainHolder" translation="0 0.0263535 -0.00563872" rotation="90 -0 0" shapeId="2" nodeId="23" castsShadows="true" receiveShadows="true" materialIds="9">
          <Shape name="kummetClip" translation="0.380875 0.0131115 -1.96646e-08" rotation="0 90 0" shapeId="3" clipDistance="40" nodeId="24" castsShadows="true" receiveShadows="true" materialIds="6"/>
          <Shape name="kummetClip" translation="-0.381 0.0131115 -2e-08" rotation="0 90 0" shapeId="3" clipDistance="40" nodeId="25" castsShadows="true" receiveShadows="true" materialIds="6"/>
        </Shape>
        <Shape name="baseMat" shapeId="4" visibility="false" nodeId="26" castsShadows="true" receiveShadows="true" materialIds="5"/>
      </TransformGroup>
      <TransformGroup name="winch" translation="-0 1e-06 0" rotation="-9e-06 0 0" nodeId="27">
        <Shape name="ropeTrigger" translation="0 0.782001 -0.612088" shapeId="5" kinematic="true" compound="true" trigger="true" collisionFilterGroup="0x20000000" collisionFilterMask="0x100000" nodeId="28" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="7"/>
        <TransformGroup name="ropeNode" translation="0.0449719 0.0219693 -0.00575531" rotation="17.6848 -0 0" nodeId="29"/>
      </TransformGroup>
    </Shape>
    <Shape name="woodBackingTool_component2" shapeId="6" dynamic="true" compound="true" collisionFilterGroup="0x10004" collisionFilterMask="0xfe3ffb83" density="0.1" clipDistance="300" nodeId="30" castsShadows="false" receiveShadows="false" nonRenderable="true" distanceBlending="false" materialIds="8">
      <TransformGroup name="componentJoint" nodeId="31"/>
    </Shape>
  </Scene>

</i3D>
